When you were a spy in Chaos Theory, stealth was exhilarating. We both feel like Blacklist steered the Spies Vs Mercs genre, if you can call it a genre, away from what made it really special. The level design, particularly Aquarius, was outstanding. Mercs is their favorite? Pandora Tomorrow, Chaos Theory, or Blacklist? “Jordan and I strongly agree here,” Toms began. I had to start by asking a key question: Which version of Spies vs. As a fellow Splinter Cell die-hard, I was eager to learn more about the pair’s ambitious project. Mercs, since Ubisoft has shown no interest in making it themselves. It is a multiplayer game, for now (more on that later) – a spiritual rebirth of Spies vs. “We thought, 'What better way to introduce Symbiosis Games to the world with a game that features deep-seeded teamwork and partnership, heavily inspired by the glory days of our favourite franchise?’” Toms told IGN. Their minds kept coming back to Splinter Cell, a beloved franchise that, outside of a few Fisher cameos in other Ubisoft titles, has laid dormant since 2013’s Splinter Cell Blacklist. “Jordan is a very artistic and visual person, while I am absolutely the opposite of that.” The duo would make Splinter Cell jokes to other employees and introduce themselves to restaurant guests as ‘Sam Fisher’.” After decades as friends and a COVID-induced separation, the two veteran developers, who have each worked in the industry separately, decided to form Symbiosis Games together, “a nod to our symbiotic relationship,” Toms said. They bonded quickly over video games – and one game in particular: Splinter Cell. Spectre developers Jordan Crawford and Fred Toms first met while working at a restaurant together in their teenage years.
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